Sometimes it becomes required to extend the existing boot loader, mostly for implementing functionalities like firmware upgrade over a variety of medium like USB Pen Drive, USB Client or even a Micro SD Card. In most of the cases, the dead lines (of course always it will be like it) will be very close too.
For the current project, which I am working now, I had to implement such an upgrade over USB Client (which would be used in production team) and a Micro SD Card based upgrade(which will be used by the end users) in the Windows CE Boot loader(E-Boot).
Previously I was able to port, DAS U-boot and Embedded Linux on the same hardware. Anyone who had worked on U-boot, will definitely know about the advantages and the amount of features that it exports for working on an embedded system hardware. It had the implementation of SD Card access with FAT file system. Now for getting around with the task of firmware upgrade assigned to me, within the time limit, was to make use of the code present in U-boot for MMC Card read operations.
Now that I had chosen what I had to do, I started the analysis of what needs to be done for porting. These were the major difference that I was able to observe between the two systems - Windows CE Boot loader and U-boot:
- Compilers used for building both of them were completely different. E-Boot was using Microsoft's Cross compiler for ARM. While U-Boot was using GNU C Compiler. This itself is one of the major bottlenecks as the constructs used in one compiler might not be available in the other one. For instance, __attribute__ which was used a lot in U-Boot, was specific to GCC.
- The source code of U-Boot was tightly coupled with Linux. The headers that were being used, data structure (for maintaining list etc), were taken from Linux source code.
- The data types (typedefs mostly), available and used were a lot, for the same unsigned char, there were lot of typedefs like uint8_t, u8. Same goes for other types too.
- There were intelligent mechanisms using macros in U-Boot through various header files for almost every platforms that were available today. That made writing new source code virtually easy.
So how do I achieve this? Will explain the details in next post
0 comments:
Post a Comment